Triggers
A time, an interval, or something the server did.
Console, scheduling, worlds and backups in a local-first desktop app.
Pick a tile up by its title bar and the grid makes room.
A closed tile waits in the sidebar until you want it back.
Console focus, compact, essentials, or your own.
The log as the server writes it.
Type at the prompt and the reply lands in the same stream.
Narrow the scrollback to one kind of line, or to a word.
A card per player, lit while they are on.
The reason goes with the command.
Each player’s standing, in one panel.
Read off the process and the tick.
A sample every ten seconds, kept for an hour.
The server never knows it is watched.
Its nether and end as moons, sized by disk use.
Read from the level data, not typed in.
Change worlds without opening server.properties.
World saves paused while it runs.
Every backup, tagged and searchable.
Restore with the server stopped.
Every setting under a readable name.
The file itself, syntax highlighted.
Plugin and mod configs open in the same place.
Search, pick a version, it lands in the right folder.
What a plugin needs comes along with it.
See what a version changed before you take it.
Survival, creative, a test server: one list.
Each server keeps its launch settings.
The whole dashboard follows the server you pick.
A time, an interval, or something the server did.
Read live server values, and write settings back.
Compare values and branch. Failures get their own path.
Commands, backups, delays, notifications, webhooks.
No analytics, no crash reports. Nothing phones home.
Settings as JSON on your disk. Backups where you point them.
GitHub, Modrinth, and your own server over RCON.
Free and open source, for Windows and Linux.